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[1.10] Quality of Life Modpack V15 (Cheat-free, w/ Difficulty Mods)
submitted by Grimalackt to Vermintide [link] [comments]
It's once again been quite a while since the last update to QoL. Honestly, I feel like this one comes somewhat late. Some of this stuff I should've put out a few days after the release of Death on the Reik. But regardless, better late than never.
With official modding support coming ever closer, and with the emergence of several goofier mods (jumpy bois, hm?), it's becoming quite evident that the current system has to give way slightly.
Despite them being absolutely harmless, I obviously cannot start including an array of joke mods as part of the main package, as it doesn't fit the point of 'Quality of Life'. BUT, what I can definetly do, is make it easier for people to add them themselves.
From now on, it will no longer be necessary to modify 'Initialize.lua' to add new mods. All lua files located in mods/patch
will automatically be executed. What Initialize.lua will still do however is allow to setup a specific load order, when required. All mods specified in the load order will be loaded first in order, followed by all mods that have not been specified.
This change did require the addition of an additional DLL file "lfs.dll", or LuaFileSystem, a compilation of a public LUA library. The file was compiled by myself, with help from Grundlid
Now, as always, this isn't the only thing that's been done. This update isn't the most gigantic, but there are still a few more goodies and fixes to put in the changelog :
- Included the LuaFileSystem library for automatic execution of all mods. Initialize.lua has been changed to use this new system, as mentionned above.
- NEW MOD - Sound Settings by Aussiemon : Allows you to disable various sound effects that come from procs, as well as the executioners' decapitation noise.
- Mods.gui : Potential fix for the somewhat common Mods.gui error that some users experienced.
- Adventure Mode - Onslaught : Added support for the new Death on the Reik maps. The skaven have filled their boats to capacity this time.
- Player Banning : Fixed slight logic mistake that failed to remove cheaters with a kick bypasser from the game if you banned them before the anti-bypasser took action.
- /missionstats & /lorebook : Updated to support Death on the Reik. Credits to Aussiemon.
- Disconnection Resilience : Fixed a rare crash.
- Third Person : Fixed description of the ADS zoom option in the options menu.
- Crosshair Customization : You may now change the color of the crosshair to any custom color, as opposed to only red and green. Credits to Imbaer.
- Third Person Equipment : Added support for the Ceremonial Dagger. Credits to Grasmann.
- Bot improvements : Bots may no longer take pinged grimoires unless a player is standing whithin grabbing range of the grimoire.
As a concluding reminder to everyone old and new to the QoL modpack : The grand majority of options are by default disabled when first installing the modpack. It is up to you to go through the vast in-game custom options menu that comes with the modpack and setup everything to be just as you want it. :)
Also, to those who are updating from a previous modpack version : Make sure not to overwrite/delete files found in mods/patch/storage, if you wish to keep stocked information such as favorite items, blacklisted lobbies, or banned players.
Here is the DOWNLOAD LINK.
And, for those of you who are new to this, here's a full overview of everything : COMMANDS : The list of chat commands goes as follow : /deathwish, /mutation, /slayer, /onslaught, /killbots, /downbots, /fail, /reload, /ban, /missionstats, /lorebook, /remind.
'Deathwish', 'Mutation', 'Slayer' and 'Onslaught' will toggle on and off their respective gamemodes. Detail about them below.
'Killbots' and 'Downbots' will, as one would expect, either kill or incapacitate all bots instantly. It can only be used at the beginning of a match.
'Fail' will instantly trigger a defeated screen, allowing for a faster map restart/return to inn without the need to disband an ongoing party.
'Reload' should under normal circumstances not see use, but may serve as a temporary fix to minor bugs of the mods.
'Ban' is used to ban users that were recently kicked by you. Without a recently kicked user, it will do nothing.
'Missionstats' will paste into the chat your mission completion stats, for both adventure and last stand.
'Lorebook' will tell you how many pages you have unlocked/left to unlock on every map.
'Remind' will store a custom message until the end of your mission and then say it back to you.
MODS : This download features several mods which can and will affect normal gameplay, in a non-cheaty way. Most of them are highly customizable and can be toggled on and off in-game using an user-friendly settings menu interface.
Here's a list of them :
KNOWN ISSUES :
- Player List Ping Display : The player list will display numerical ping values to let you know how good or bad your connection or that of your players is.
- Player List Equipment Display : Credits to Walterr, this mod will show on the player list the current weapons and trinkets of every member of your team, letting you know at a glance who has what.
- Player List Kicking & Banning : When you are hosting, you may now instantly kick players with the player list interface. Then, you may ban them by typing /ban into your chat.
- Chat Blocking : When opening the chat during missions, you will now automatically block attacks, and push as you exit the chat (as long as your stamina allows it). This mod can be toggled on and off in-game in the mods setting menu.
- Bot improvements : The bots improvements are a variety of modifications to the bots created by both Walterr and myself that turn the bots into competent teammates that can stand even double grimoire cataclysm, if equipped properly and led by a competent player. Highly customizable, all of this mod's individual features can be turned on and off at will in the mod settings menu.
- Third Person Mode : Credits to Grasmann, a serious take on what Vermintide would look like as an 'over the shoulder' 3rd person game. Customizable keybindings allow to switch between 3rd and 1st person on the move, and adjust camera offsets to one's preference.
- Enemy Health Bars : Credits to Grasmann once more, this mod gives damaged skaven units health bars. The types of units (if any) that will receive health bars is fully customizable.
- Floating Damage Numbers : Also credits to Grasmann, this mod will render MMO-styled damage numbers over the heads of units you and your team strike. Can be customized to choose who's damage is displayed.
- Loadout Saver : Credits to Walterr, this mod adds a loadout interface to the inventory, letting you save up to 9 equipment loadouts per hero and quickly load them back up.
- Inventory Filtering : Credit to Grundlid, this mod adds a filtering UI and commands to the inventory, forge and shrine alongside the ability to add items as favorite that will not show up on salvage.
- Crosshair Customization : Credits to Grundlid, this simple mod lets you recolor your crosshair and/or make it thicker, should you want to.
- Ammo Meters : Credits to Walterr, this mod adds blue meters attached to the unit frames of your teammates who have ammo (requires other players to also have the QoL modpack), that tell you how much they have left.
- Buff UI Timers : Credits to Grundlid, adds timers on the UI that show the remaining duration of active potions and attack speed traits.
- Trueflight Tweaks : Credits to Walterr, this mod lets you customize minor aspects of the trueflight and bolt staff behaviour, such as prioritization of the red targeting outline over blue pings. All changes disabled by default.
- Third Person Equipment : Credits to Grasmann, this mod displays unequipped weapons and items on the back of heroes.
- Luck & Dupe Indicators : Credits to Grundlid, this mod adds small reminders over chests and items about luck and dupe trinkets when appropriate.
- Custom HUD : Credits to Grundlid, this mod offers an alternate, entirely custom minimalistic HUD to replace the default one. Also allows you to use the console HUD instead of the default one, without using a controller.
- HUD Enhancements : Credits to Walterr, Grundlid and /dev/null, this package of several different mini-mods features an alternate display for friendly fire damage, dynamic overcharge markers for the wizard and dwarf, party trinkets indicators, allows you to see potion types on the ground while carrying a grimoire, a scoreboard fix for damage taken while already downed, the ability to disable bloodlust/regrowth screen FX, an efficient dodge indicator and the ability to always display the gamepad HUD. All features disabled by default.
- HUD Toggle : Credits to UnShame, this simple mod allows you to toggle on and off all HUD elements at will, both with the mod settings menu and with customizable keybinds.
- Sound Settings : Credits to Aussiemon, this mod allows you to toggle off various proc feedback sounds.
- Grimoire Discard Saver : Credits to chrisplusk, this mod changes the discard grimoire input to require push + block instead of a simple left click, to avoid accidental discards.
- Lobby Improvements : Credits to /dev/null, this mod features a new heroes column in the lobby browser displaying played heroes, the ability to skip the 'Prepare Yourselves' countdown when hosting or joining a game in progress, the ability to alter your spawn to be close to a player when joining a game in progess, and the ability to blacklist and ping lobbies in the lobby browser.
- Salvage on Loottable : Credits to IamLupo, this mod adds a button to instantly salvage loot obtained by a dice roll at the end of a mission.
- Scoreboard Improvements : Credits to **Grundlid, this mod adds new stat sections to the scoreboard that track self-inflicted damage, friendly fire and health/ammo return weapon procs, as well as allowing you to sort the stats in a premade order, and improve the behaviour of the damage taken stat.
- DLC Skin Disabler : This simple mod adds options in the mod setting menu to toggle off owned DLC skins without the need of a game restart.
- Change Weapon Models : Credits to /dev/null, this mod allows you to swap the model of your weapons with that of another quality of the same type, in a manner visible only to you.
- Cheat Protection : While using this download, cheaters will be blocked from spawning items such as grimoires or ammo boxes in your games. They will also be blocked from requesting to be healed when they shouldn't be. Any attempt will produce a chat message visible by everyone that states who attempted to do what.
- Disconnection Resilience : While using this download, your games will no longer be terminated as soon as connection to steam and/or the game servers is lost. A system is now set in place to keep your game running until its completion, alongside other players who have not been disconnected, or also have this mod.
INSTALLATION PROCESS :
- Bot improvements : Under extreme circumstances which should never occur during normal gameplay, the 'Keep Tome' feature can affect performance. This can only happen if all 3 bots are wielding tomes, and there are over 20 medical items laying around in close proximity to them. Honestly though, there's never that many meds around unless you're doing shady stuff, so don't worry about it.
- Mod Settings menu : May behave strangely when opened after the use of /reload. Closing it and reopening it again should fix this.
- Mods.gui : May rarely for some users display that error when first starting the game. If this happens to you, use /reload before opening any menus, to avoid issues. (Should be fixed by this update)
It still hasn't changed. If you already have an injector (whether it's the last download or otherwise), you will want to overwrite the mods folder and all other files with those from this download. However, be wary of erasing stored data in mods/patch/storage while updating.
- Click the link and download the .zip compressed folder.
- Unpack the full contents of the .zip in exactly Steam/SteamApps/common/Warhammer End Times Vermintide/binaries
- Good to go! Start up your game.
The Stormvermin Mutation : All slave rats are replaced by clan rats. All original clan rats are replaced with stormvermins. All specials are replaced with ogres. Chaos ensues. Playable on any difficulty, although the recommended difficulty is hard for full, serious group play, and easy or normal for play with bots or with an inexperienced team. Psychopaths may also attempt nightmare and cataclysm. Funeral costs are not covered.
Deathwish Difficulty : If you thought the jump from nightmare to cataclysm was bad, then just you wait. A serious take on "what if there was a difficulty after cataclysm?" to give even the best of the best a serious challenge.
Last Stand - Slayer's Oath waveset : 13 fully custom Last Stand waves compatible with Deathwish Difficulty, but also playable on lower difficulties. Features insane combinations of skaven never seen anywhere before that will make short work of you should your discipline falter. Stand proud and tall, hero, for this is your last chance to do so.
Adventure Mode - Onslaught : "The onslaught will not end, and your only way out is forward. Remember, they're numberless." Onslaught features massively increased spawn rates for ambient rats, hordes, specials and boss events, as well as a crazy redesign of all map specific events. Playable on all difficulties.
This modpack possesses alot of features, not all of which were made by me. In a perfect world, everything should work as intended beyond the known issues, but it is not impossible that problems arise. If this is the case, by all means post the problem in the comments, and I will do my best to have it fixed ASAP.
And obviously, if you have any questions, or suggestions about features I should include, feel free to ask!
Only keep in mind that the purpose of this modpack is to stay away from things that give a significant advantage to a player or allow griefing, and that I also shy away from features that output large amounts of text into the chat box.
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