Luafilesystem Binary Options - werfbarklyeast.blogspot.com

[1.10] Quality of Life Modpack V15 (Cheat-free, w/ Difficulty Mods)

Sup.
It's once again been quite a while since the last update to QoL. Honestly, I feel like this one comes somewhat late. Some of this stuff I should've put out a few days after the release of Death on the Reik. But regardless, better late than never.
With official modding support coming ever closer, and with the emergence of several goofier mods (jumpy bois, hm?), it's becoming quite evident that the current system has to give way slightly.
Despite them being absolutely harmless, I obviously cannot start including an array of joke mods as part of the main package, as it doesn't fit the point of 'Quality of Life'. BUT, what I can definetly do, is make it easier for people to add them themselves.
From now on, it will no longer be necessary to modify 'Initialize.lua' to add new mods. All lua files located in mods/patch will automatically be executed. What Initialize.lua will still do however is allow to setup a specific load order, when required. All mods specified in the load order will be loaded first in order, followed by all mods that have not been specified.
This change did require the addition of an additional DLL file "lfs.dll", or LuaFileSystem, a compilation of a public LUA library. The file was compiled by myself, with help from Grundlid.
Now, as always, this isn't the only thing that's been done. This update isn't the most gigantic, but there are still a few more goodies and fixes to put in the changelog :
As a concluding reminder to everyone old and new to the QoL modpack : The grand majority of options are by default disabled when first installing the modpack. It is up to you to go through the vast in-game custom options menu that comes with the modpack and setup everything to be just as you want it. :)
Also, to those who are updating from a previous modpack version : Make sure not to overwrite/delete files found in mods/patch/storage, if you wish to keep stocked information such as favorite items, blacklisted lobbies, or banned players.
Here is the DOWNLOAD LINK.
And, for those of you who are new to this, here's a full overview of everything :
COMMANDS : The list of chat commands goes as follow : /deathwish, /mutation, /slayer, /onslaught, /killbots, /downbots, /fail, /reload, /ban, /missionstats, /lorebook, /remind.
'Deathwish', 'Mutation', 'Slayer' and 'Onslaught' will toggle on and off their respective gamemodes. Detail about them below.
'Killbots' and 'Downbots' will, as one would expect, either kill or incapacitate all bots instantly. It can only be used at the beginning of a match.
'Fail' will instantly trigger a defeated screen, allowing for a faster map restart/return to inn without the need to disband an ongoing party.
'Reload' should under normal circumstances not see use, but may serve as a temporary fix to minor bugs of the mods.
'Ban' is used to ban users that were recently kicked by you. Without a recently kicked user, it will do nothing.
'Missionstats' will paste into the chat your mission completion stats, for both adventure and last stand.
'Lorebook' will tell you how many pages you have unlocked/left to unlock on every map.
'Remind' will store a custom message until the end of your mission and then say it back to you.
MODS : This download features several mods which can and will affect normal gameplay, in a non-cheaty way. Most of them are highly customizable and can be toggled on and off in-game using an user-friendly settings menu interface.
Here's a list of them :
KNOWN ISSUES :
  • Bot improvements : Under extreme circumstances which should never occur during normal gameplay, the 'Keep Tome' feature can affect performance. This can only happen if all 3 bots are wielding tomes, and there are over 20 medical items laying around in close proximity to them. Honestly though, there's never that many meds around unless you're doing shady stuff, so don't worry about it.
  • Mod Settings menu : May behave strangely when opened after the use of /reload. Closing it and reopening it again should fix this.
  • Mods.gui : May rarely for some users display that error when first starting the game. If this happens to you, use /reload before opening any menus, to avoid issues. (Should be fixed by this update)
INSTALLATION PROCESS :
It still hasn't changed. If you already have an injector (whether it's the last download or otherwise), you will want to overwrite the mods folder and all other files with those from this download. However, be wary of erasing stored data in mods/patch/storage while updating.
  1. Click the link and download the .zip compressed folder.
  2. Unpack the full contents of the .zip in exactly Steam/SteamApps/common/Warhammer End Times Vermintide/binaries
  3. Good to go! Start up your game.
ABOUT :
The Stormvermin Mutation : All slave rats are replaced by clan rats. All original clan rats are replaced with stormvermins. All specials are replaced with ogres. Chaos ensues. Playable on any difficulty, although the recommended difficulty is hard for full, serious group play, and easy or normal for play with bots or with an inexperienced team. Psychopaths may also attempt nightmare and cataclysm. Funeral costs are not covered.
Deathwish Difficulty : If you thought the jump from nightmare to cataclysm was bad, then just you wait. A serious take on "what if there was a difficulty after cataclysm?" to give even the best of the best a serious challenge.
Last Stand - Slayer's Oath waveset : 13 fully custom Last Stand waves compatible with Deathwish Difficulty, but also playable on lower difficulties. Features insane combinations of skaven never seen anywhere before that will make short work of you should your discipline falter. Stand proud and tall, hero, for this is your last chance to do so.
Adventure Mode - Onslaught : "The onslaught will not end, and your only way out is forward. Remember, they're numberless." Onslaught features massively increased spawn rates for ambient rats, hordes, specials and boss events, as well as a crazy redesign of all map specific events. Playable on all difficulties.
IMPORTANT :
This modpack possesses alot of features, not all of which were made by me. In a perfect world, everything should work as intended beyond the known issues, but it is not impossible that problems arise. If this is the case, by all means post the problem in the comments, and I will do my best to have it fixed ASAP.
And obviously, if you have any questions, or suggestions about features I should include, feel free to ask!
Only keep in mind that the purpose of this modpack is to stay away from things that give a significant advantage to a player or allow griefing, and that I also shy away from features that output large amounts of text into the chat box.
Enjoy!
submitted by Grimalackt to Vermintide [link] [comments]

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